Even more frustrating is that when the ball gets to the article

(2021年07月02日)

Shot-stick aiming is one of the very few things that feels completely fresh about NBA 2K21. As a side advantage, the right rod now has a complete range of movement for dribbling, such as pressing forward for touch size-ups such as Jamal Crawford's exaggerated crossover and behind-the-back moves. Being able to focus on making space for myself with the proper stick without worrying about accidentally flinging a shot up is a significant improvement. Generally, dribbling feels more responsive and rarely contributes to the awkward, uncontrollable animations that have plagued the franchise for ages. Chaining moves like a step backwards with James Harden to a Eurostep, is much more natural than it was earlier. The changes are not always visually apparent, but it will help improve the already good gameplay.

One of the reasons the lack of upgrades is really frustrating is that a handful of heritage issues stay stubbornly present. Among the most aggravating, particularly when playing against a different individual offline or online, is how clumsy post-play is. On one hand, it's far too easy to get the ball into the paint. Outside awkward plays where the ball just strikes the back of a guardian, moves almost always get to the interior without much interference.

Even more frustrating is that when the ball gets to the article, the start-up on animations is much too slow and lacks urgency. Rather than just going directly to the hoop for an easy dunk or layup, players will sluggishly move toward the basket or hurl a shot from only a couple of feet off. Whenever there is open space between the participant and the basket, the participant must always go directly to the basket. In NBA 2K21, that's rarely true.

NBA 2K21 does such a good job of looking like a game of NBA basketball that when things go awry, it's really jarring. Then there's the CPU's mishandling of all things associated with clock direction, which still happens constantly. For example, sometimes a player will hold on the ball free of urgency, five feet out from the three-point lineup as the clock ticks down. Another problem I noticed is that gamers often behave strangely in transition. Whether it be someone slowing down (even if they have a numbers advantage) for no reason, or three-point shooters falling in from the arc and crowding the inside, there is often no logic regarding the A.I. decision making in transition drama.

Likewise the CPU is frequently much too competitive on double teams, making it much too easy to find open teammates. This has been an issue for several decades, and it's maddening that it stays so apparent. NBA 2K21 does such a fantastic job of appearing like a game of NBA basketball that when things go awry like this, it's really jarring.That said, spacing was improved in general, and that I noticed that non-controlled players behave more realistically off the ball. I had a good deal of fun finding open teammates as they curled around screens, made strong cuts into the basket, or slunk out quietly into the baseline to get a corner three-point shot. Particularly in online play, I was delighted to find my A.I. teammates creating space for themselves and creating room for celebrities such as Giannis Antetokounmpo to isolate more effectiveness.

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