We do not have advice on how the badges operate NBA 2K

(2020年05月28日)

Ball magnetism for crime. In my experience across multiple years of 2K such as this one, the vast majority of balls poked lose or blocked (70%+) return to the crime either to the culprit or like magic directly to another teammate like it was a pass. It's unrealistic to get a steal and that's perfectly fine but the disparity is huge and it transforms to the suggestion of game breaking physics. Often you move just to have the offense get back it immediately and you are in defensive position. An intermediate solution maybe is to reduce the frequency of chunks and instead give the body.

Please bring the contested back and pull shooting evaluations, or in the minimum draw three point deadeye badges and the separate mid range back. It is totally not possible to capture the variance in gamers' skills that are shooting as is now. By way of instance, CJ Mccollum shot 40 percent on open threes last year, and 27 percent on contested threes, he shot 51 percent on spacious mid range shots and 48% on contested mid range shots. It's now impossible for me to accurately reflect his skills.

We do not have advice on how the badges operate, but still, let's say if I were to give him a gold deadeye since CJ is elite at contested mid-range shots. He would be elite from contested threes unlike he's IRL. Then if I did not give him the deadeye badge since he is doesn't shoot a good percentage on contested threes, he would also take a huge hit contested mid shots when he's elite from there. This is not acceptable for what's supposed to be an NBA simulation in 2019 and all of this data is publicly accessible on nba.com

For another example, Marc Gasol left ZERO contested or pull up threes last year but took 37 percent on open threes, now as a baseline he's going to have the same contested/pull-up shooting capability from 3 as most players. I could provide tens of thousands of examples but this is the purpose. It's not possible to replicate the huge variance in players' shooting skills with no ratings, and this is supposed to be an NBA SIM, and obviously, this would be quite easy to return, given these ratings have been in NBA 2K for years.

As in 2K19, when you receive made a newcomer, you never get the full start demonstration with your name called. In 2K29, I think there was even dialog about how large a moment that was. In 2K20, that still is not here. I imagine this can not be altered because you'd need the stadium announcer to possess prerecorded names, but this is a bummer for me in 2K19 and still kinda hurts. Most of us need that 90s Bulls minute. Not certain when I can submit two. Also, where do I emphasize the text size on MyCareer online suggestion? That is totally ridiculous and needs to be a simple fix, it's crazy to me went out like that.

More information about NBA 2K20 inhttps://www.mmoexp.com/Nba-2k20/Mt.html

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