Allows for some really wild maneuvers

(2019年11月27日)

Last year, once I attempted to play with FIFA for the very first timeI was instantly overwhelmed. The activity was super quick, the AI was all around the area, and that I could hardly wrap my head around the controllers. As opposed to NHL or NBA Live, FIFA felt as though it had the most imposing barrier of entry from a casual, non-fan perspective. My travel in sports gaming is mainly surface-level in the greatest, but figuring out how my more traditional video game-addled brain adapts to sports sims has been a fascinating experience. I truly bounced off it, particularly in favor of NHL mobile's World of CHEL adventure. However thanks to some major alterations to FIFA's basic play stream, I was immediately more comfortable, and can understand what I had been doing.

The FIFA gameplay team at EA seems to have almost completely walked back its approach to some futbol sim, which was much more fast-paced and automatic in years past. FIFA mobile is a drastically slower match, with far more passive activity from the AI players. With the drop in rate comes a greater focus on what the human player behind the wheel is performing. More work has been done on the crash between two players, so making one on one experiences a huge part of what FIFA mobile is. This makes the game, in comparison to my experience this past year, feel more reactive and responsive, basically more like a"real" movie game. And enhancing this new, much more digestible and newbie-friendly vibe, is VOLTA.

VOLTA is a huge new manner, with all kinds of features such as online tournaments, direct competition with other teams, career mode-like single player avenues, and a lot more. But aside from all the bells and whistles, VOLTA is about taking FIFA's futbol off the field, and on the roads, the makeshift play pitches, along with specialized arenas. There are different kinds of geographical locations, with distinct physical properties that may significantly alter how you perform. As stated in a pre-game demonstration, walls in VOLTA technically serve as players, which means that you could kick the ball right into one and that sucker will ricochet off like you would expect it to in real life. This allows for some really wild maneuvers, secret shot hinges, evasive passes, all kinds of things you'd never see on the standard field.

You also get to play with assorted team configurations in VOLTA. Some games I played went down to three on three, reminiscent of NHL's Threes mode. This meant no dedicated goalies in play, so FIFA began to resemble something similar to a somewhat violent, multiplayer version of Pong. I had most of my fun messing about with VOLTA games, replaying the same championship over and over and steadily leveling up my crew. At the forefront of it was of course my custom character, which is another significant section of VOLTA.

Check out https://www.mmoexp.com/Fifa-mobile/Coins.html for more details.

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